Fallout
Fallout: Black Hills
By Jason “foolybear” Lineberger
Photos by Scrapyard Photography
This
was absolutely one of the most fun scenario games I’ve played. – Dwayne from Capital Offense
As the game clock counted down the last
hour, refs took their positions for the final base count. In the last hour, teams could score points
for holding any of four locations scattered across the sizeable acreage at Command Decisions Wargames Center. Planet Eclipse’s Team Capital Offense broke
into two squads to cover more ground. One
crew took a back route to the most remote base, Vault 85, to establish a
foothold there before the enemy arrived.
The other squad ran for the center of the field, to assault fort Alpha
before rejoining the team at Vault 85.
Emboldened by a hailstorm of paint, our
side, the Yao Guai Clan, swarmed the trenches around Alpha. Planet Eclipse gun tech and all around
paintball slayer, Kris Wilson, racked up the kills as the last defenders
fell. Dwayne, leading the Vault team, radioed that they had met with some
opposition but were holding their own and looking for reinforcement. I advised him to hang tight, and with 15
minutes remaining in the game Capital Offense merged to full strength as the
enemy popped smoke and charged the hill, en masse.
It’s moments like these that we take away
from games and keep forever. High
ground. Hard cover. Smoke obscuring our positions. Capital Offense LV1s. A team of players with solid communications
and years of scenario experience. These
are force multipliers, and while the opposition had the numbers, that wasn’t
enough to take the hill. They charged into
our guns and Dwayne, playing point, was the first to greet them. When the blast signaled game over, we exited
the field with our side’s flag flying.
Fallout: Black Hills was the second event
based on the popular video game series.
Matt “ColMustard” Leonard and his team translated the quirky elements of
the game into one of the most fun, most creative scenario events in recent
memory. What set this game apart was the
ability for even individual players to have a huge impact on the final outcome. Points came from not only capturing bases but
also by building up a stash of game cash earned from brokering deals with the
squad of role-players on the field. In a
true lesson in the market economy, the path to victory was Buy Low, Sell High. One role-player might sell gun parts for next
to nothing, thinking that they’re just scrap metal in the post-apocalyptic
setting. Another character would
purchase them for a premium, and the key to collecting big money was figuring
out the most advantageous trades. Mamba,
from Capital Offense, walked away with MVP due to his shrewd trading, which
netted our side stacks of game cash.
With land to take, players to shoot, and
deals to be made, everyone from coordinated scenario teams to individual
walk-ons had something fun to do.
In the end, Yao Guai Clan brought home the
victory with a two-pronged plan of military and economic dominance under the
leadership of paintball pro Matt Sossoman.
Our opponents, led by Julia “J Killa” Moore from Paintball Soldiers,
kept the fight strong all day. Nothing
came easy, and that’s the way we like it in paintball. Fallout: Black Hills delivered a creative,
competitive scenario on a great field among skilled players.
Thanks
to Scrapyard Photography and
Matt “ColMustard” Leonard for the photograhs.
To
read more and see behind-the-scenes photos of the detailed props and costumes
that made this a great game, check out the event page on Facebook.
Jason
“foolybear” Lineberger is the woodsball wizard for Planet Eclipse and captain
of Team Capital Offense. You can catch
him on Twitter (@foolybear) or on Instagram (@foolybear).
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