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Sunday, 30 March 2014

Guns a Blazin’

Photos by Splatshots

They set the duel for 4:30 PM, behind the Marshal’s office.  Two gunfighters stood thirty feet apart, hands behind their backs - on a stool in front of each of them, a pistol holding a single shot.  At the end of the count they would grab iron, turn, and blast.  Only one gunslinger was walking away – the other earned a quick trip to the bone orchard. (Click here or here for a guide to 1860s American western slang.) In three seconds it was time to shoot, Luke, or give up the gun.  What brought these men to this spot?  Had one scooped the other in poker?  Maybe one got roostered up on the oh-be-joyful and nailed the other to the counter.  No, nothing as serious as that – this was the quick drawn competition at Line-of-Fire Paintball’s Wild West Theme Day!

Line-of-Fire is a creative paintball field near Asheville, North Carolina.  Every couple of months they host a Theme Day, like a paintball scenario only condensed to 6 hours.  They go all out with their props, missions, and prizes, making every theme day a memorable event for everyone who attends.

The Wild West Theme Day, scripted by Arden Gilreath, pitted gunfighters from rival ranches against each other in a gold-stealing, claim-jumping, paint-slinging, train-robbing, day-long crazy shoot out.  The sides started the day by staking their claims.  As they battled in Line-of-Fire’s awesome city field and the neighboring woods, they collected small flags that they used to mark the boundaries of their land claims on the speedball field.  Later the teams picked up livestock (stuffed animals and sawhorse cows) to build a herd and vegetables to plant in their fields.  And what would a wild west game be without some high stakes poker?  The reffing staff peppered the fields with giant playing cards, which the teams had to collect to make the best possible poker hands to earn serious points in the down time between missions.  Of course, the highest cards could only be found in the most contested areas, ensuring some intense gun battles.


One mission in particular stood out to me – the Great Train Robbery.  When the teams returned to the city field after the lunch break, they saw a wooden train with an engine and one car laden with gold bricks, silver ore, and coal.  The field had also been divided by spray-painted railroad tracks on the ground, and players weren’t able to cross the tracks, which meant all eyes would be focused on the gold in the train.  But nothing is that simple at a Line-of-Fire theme day.  What do bandits need to rob a train?  Six shooters.  Hoglegs.  Wheelers.  You know, pistols.  Each side had four pistols hidden around the field.  As long as they had at least three of them, they could rob the train.  But any self-respecting train robber kept his identity hidden – with a wild rag (a bandana).  After collecting pistols, tying on bandanas, and grabbing buckets, players made mad dashes through a hailstorm of paintballs to pick up the loot from the train.  Later, between missions, the sides weighed their hauls on the scales in the staging area, and racked up their points.  Of course, not all trades were fair in the old west, so the field’s staff used a spinner to determine the exchange rate of each item.


The day ended with a shootout on the speedball field.  The game’s outcome actually came down to this final mission, and both teams had to stick to the ground they had claimed at the game’s beginning.  The red team, Ramrod Ranch, had maintained a lead all day, but some lucky spins for gold exchange rate pulled the blue team, Ethan’s Acres Ranch, within striking distance, and after a couple of intense rounds on the speedball field, the blue team pulled out a come-from-behind victory to win 3870 to 3710.  Charlie Pratt took home a magfed pistol for winning the quick draw competition, and Robert “Milkshake” McEntyre got a case of paint for being the best-dressed cowpoke on the field.  Line-of-Fire’s next theme day will be Star Wars on May 24th.

Foolybear is on a mission – a mission to play a lot of paintball!  If you see him at a game, be sure to say hello, and he’ll probably give you a free sticker.  You can follow his exploits on this blog, on Twitter (@foolybear) and at the same name on Instagram.  Check his game calendar to see where he’s playing next!

Saturday, 29 March 2014

Blackout Protocol



It is with great pride and privilege that we announce our newest sponsor, Planet Eclipse! This top of the line company's products have been a long standing favorite of the members on this team do to their reliability, ease of use and maintenance to overall comfort and performance. When it comes to paintball gear and markers, it simply doesn't get any better. We've really started 2014 off right with P.E. by our side and couldn't be more excited to sport our new HDE Camo and upgraded versions of the Ego, Geo, Etek and the humble and effective Etha along with their other great products. You won't see BoP in ACU's anymore, just look for us in our HDE's (if you can spot them Haha!!!) on the field. Thank you for this great opportunity and new relation with an OUTSTANDING company!!! And a BIG thank you to our Sponsorship store Stingray Ops for all they've done for us to get things like this underway. We couldn't be happier with our local paintball store and the professionalism and knowledge they have displayed each and every encounter



 Welcome to the Emortal Army....



Friday, 28 March 2014

UWL Round 2 (UK).... R U Booked In ??


 http://shorelineoutdoor.com/uwl/4571435121

Just over a week to go before round 2 of the UWL UK which will be held at the outstanding Adrenaline Jungle venue near Nottingham.

Postcode to the site is: NG22 8SY

No matter if you've never tried UWL before - just book yourself and slot and jump in.  If you are a new or novice team, you'll be playing against teams of similar ability.  Likewise, all the Pro and experienced teams also get grouped together for some full-on hardcore gunfighting.

UWL is a 5 man woodland competition where teams play against each other in 10 minute games. The pace is fast and high tempo and each team and player earns ranking points......so you can compare how you perform against other UWL players right across the world including some of the games top pro's like Oliver Lang. 

The top three teams in both divisions win prizes on the day from Planet Eclipse, Shoreline, Maxs, Enola Gaye, Valken and Bluewater. 

So no matter if you are a Pro team, old school shooter from back in the day or brand new novice - you'll LOVE taking part in UWL. Give it a go!

 




Sunday, 23 March 2014

The Wasteland . . . . . . . . .





As we approach the End of Days, the world is split into two factions: Alphas and Omegas, each vying for items to survive.  When given release, we run into the Wasteland looking for items for our leader while trying to keep the other faction at bay.  In this post-apocalyptic world, as it is now, there is one thing that universally helps one acquire items: gold.  Instead of looking for gold, we set about doing our duty: causing destruction and wreaking havoc.


This game, produced by MPP Games’ own BenTorricelli at Bearclaw Paintball in Fayetteville, TN, was a different direction then any of his previous games.  Instead of missions, the generals were to hunt out items on the field and either turn them in for points, barter them with the other team, or trade them in at the Bartertown for specials (such as tanks, medics, demolitions).  The gods of paintball blessed us with beautiful weather for both playing and merriment afterwards.  We had an awesome time between playing speedball missions and playing the woodsball we love.  In the end, it didn’t matter what the points totals were because our maniacal general blew up the doomsday device with 5 seconds left in the game.      


Our new Geo 3.1’s and LV1’s worked great all weekend.  Anytime we are at an event, stop by and say hi and feel free to try out some of our equipment or have us look at your kit if you are having any problems.  Test drive our Black Karma Etha to see how awesome Planet Eclipse products are.  
A special thanks to Alysha Baxter for the great shots she took of us during this game.

Be mindful the upcoming UWL event that comes to Bearclaw Paintball on March 29th-30th.  Teams from across the region will be battling old school tournament style in the woods.  I know we will be fielding a team in the 10-man and 5-man Tactical Divisions and we can’t wait.  Remember any marker / hopper combo can be used as long as it can be capped at 10 balls per second.  Do you have a few guys that want to play, but not enough to field a 10 man crew?  This year you also have an opportunity to field a 5 man crew.  

Look us up on our Facebook page (www.facebook.com/blackkarmapaintball) to see where we are going next and to see great new products from Planet Eclipse.




Friday, 21 March 2014

NEW UK Paintball magazine NEEDS YOUR HELP !!!


Lets face it, we all have a look through the pages of Paintball magazines, forums and photo sets to see if we made it in... Well, as magazines seem to have nearly vanished it getting harder and harder to show granny that we play a proper sport...

https://www.kickstarter.com/projects/paintballmag/paintball-magazine

So, here is your chance to get involved in a NEW UK based Paintball magazine via Kickstarter. There is only a week to go and if people don't step up then this isn't going to happen. If you want this in your life then click the link below and pledge your money..

Don't moan if it doesn't happen because you did nothing !!!



The Citadel....


http://www.valkenbiggame.com/home/4571947742




Wednesday, 19 March 2014

All Roads Lead to No Ends


By Jason ' Foolybear'

Photos by Matt “ColMustard” Leonard and Dwayne Humphries

Once again February rolls around and paintballers drive to Adventure Beach for their annual scenario throwdown, the Road to No Ends.  This year Kevin Shimwell set up a classic confrontation, selling the game as Eclipse vs. Dye.  Hambo, from Dye-sponsored WCP, faced off against Ripper, from Eclipse-sponsored SSK.  The lure of a hot game on one of the best fields drew record numbers to this year’s event, and the way the scenario played out will probably set Adventure Beach up for another record-breaker in 2015.  Spoiler – Eclipse won, and the game was intense from start to finish!

The game’s storyline pulls in some classic fantasy elements, but the scenario itself plays out as pure paintball action.  Both sides, The Hidden (Dye team) and The Knowing (Eclipse team), fight for bases, missions, and props.  The Hidden recruited a tank from Team ODX, and the Knowing countered with their own armor, the debut of Larry “Ironman” Rivenbark’s tank.  Additionally, each general added some role-playing councilors who had free reign of the field and a mandate to grab props and make deals.

When the Adventure Beach field is set up for scenarios, there are a couple of approaches to get players across the field.  Slow and sneaky teams like to creep up the swamp side where they can make good use of camouflage to attempt a flank move.  The tanks controlled the easiest path across the property – the main road.  Thicker woods in the middle make movement difficult but rewarding, while the net line offers the fastest route to action.  At the opening buzzer, both sides rushed the net line hard, hoping to control a central swing base that would allow one team to reinsert players into the front lines.  Team Capital Offense and SSK committed to this assault, but groups from The Hidden proved that they could dig in and endure the attack.  An hour later, The Hidden still held the base, and they pushed their control across the center through all zones.

Scenario paintball is a game that’s all about momentum.  Even though Madkow (from Wulfenkow Legion) was scoring points as the team’s councilor, the shooters on the frontlines for the Eclipse side kept getting beaten back.  By early afternoon The Knowing needed something to shift the tide.  Dwayne Humphries from Team Capital Offense had an idea so crazy, it just might work.

Get to the Chopper!

To put it bluntly, scenario helicopter insertions almost always suck.  A team of players “flies” through enemy lines only to be followed and gunned down mercilessly when they “land.”  Or worse, newbies don’t know the rules and shoot up the chopper as it passes by.  However, faced with an impenetrable wall of defenders, Team Capital Offense decided, after some heated debate, to give the copter a spin.  They snagged a referee so he could fuss at players for following the chopper (That wasn’t allowed in this game).  The plan worked like a charm.  The more the ref yelled, the more attention The Hidden paid the helicopter.  TCO took their time, circling the city field and wandering through the woods, all the while pulling more and more gunners from the front lines to cover this airborne threat.  By the time the eight-player squad landed, the thin front lines crumbled, and when the enemy rushed back to their posts, Capital Offense disembarked from the chopper without taking a single shot.  Our helicopter run taught us a few lessons:  A) Helicopters can be fun, if used to distract.  B) Mission teams left to guard out-of-the-way bases don’t expect a team of shooters to land on their doorstep.  C)  The rules at Road to No Ends don’t allow the enemy’s main base to be taken.  Even if everyone inside gets shot out.  Even if the flag gets flipped.  (Sorry about that!)  In any event, mission accomplished; momentum had shifted, and by the day’s end The Hidden had control of the city while The Knowing ruled the rest of the field.


Snipers in the Woods

Sunday’s game played out with many more momentum swings than Saturday’s.  The generals had their teams hungry for the win!  The Hidden took an early lead on Saturday and held it firmly for the rest of the day, so The Knowing were fired up to complete missions, grab props, and score some points; however, for every punch thrown by The Knowing, The Hidden had a counter punch.  Several times on Sunday mission teams for The Knowing took what looked to be uncontested ground only to be blasted by well-concealed teams and snipers popping off with First Strikes from a distance.  Even so, The Knowing steadily whittled away at the lead until the rocket exploded that signaled for Final Battle.

The Low Down on the Throw Down

With only 70 points separating the teams, it all came down to Final Battle – 15 minutes of open insertion and 15 minutes of elimination.  That means, both teams had 15 minutes of respawn time to take as much ground as possible before the final 15 minutes when getting shot meant leaving the game.  Teams scored points for each player left active at the end of the 30 minute period. For about 20 minutes the teams stalemated in the streets and alleys of Adventure Beach’s impressive city field.  Then, gradually, The Hidden succumbed to the firepower and aggression The Knowing had brought since the opening horn.  With seconds to go, The Knowing ran the length of the field, zapping most of the remaining players on the other team, and securing a narrow victory.  Eclipse for the win!

Foolybear on the Front Lines

Not only was this game all action, from start to finish, but it also marked my first time back in a tournament-paintball style setting since I left that scene almost ten years ago.  During Saturday’s lunch break both generals got to choose teams to compete in a five-on-five match on the airball field.  Team Capital Offense was tapped for this special mission, and we fielded four players (Joel, Aardvark, Brian, and me) plus our guest shooter, Matt Sossoman from Omaha Vicious. 

 

I made my spot off the break, but not everyone fared so well.  Our opposition, dressed in matching tournament gear, obviously worked well as a team as they shot lanes and all made their bunkers. After 20 seconds we were looking at a 4-on-3.  Matt kept up a constant stream of chatter from the back left, calling out positions, and when our snake player got eliminated, those old tourney instincts kicked in.  I shifted to home so Matt and I could cross up.  We played it cool, and waited for them to run into our guns.   After whittling it down to 2-on2, Matt ran up the tape and shot out his mirror while I picked off their last player to close out the game.  The mini game was a blast and a great way to mix things up at the scenario.

Road to No Ends is a staple in my yearly scenario calendar.  If you haven’t given it a spin, start looking towards February 2015.

Foolybear is on a mission – a mission to play a lot of paintball!  If you see him at a game, be sure to say hello, and he’ll probably give you a free sticker.  You can follow his exploits on this blog, on Twitter (@foolybear) and at the same name on Instagram.  Check his game calendar to see where he’s playing next!