All Roads Lead to No Ends
By Jason ' Foolybear'
Photos by Matt “ColMustard” Leonard and
Dwayne Humphries
Once again February rolls around and
paintballers drive to Adventure
Beach for their annual scenario throwdown, the Road to No Ends. This year Kevin Shimwell set up a classic
confrontation, selling the game as Eclipse vs. Dye. Hambo, from Dye-sponsored WCP, faced off against Ripper, from
Eclipse-sponsored SSK. The lure of a hot game on one of the best
fields drew record numbers to this year’s event, and the way the scenario
played out will probably set Adventure Beach up for another record-breaker in
2015. Spoiler – Eclipse won, and the
game was intense from start to finish!
The game’s storyline pulls in some classic
fantasy elements, but the scenario itself plays out as pure paintball
action. Both sides, The Hidden (Dye
team) and The Knowing (Eclipse team), fight for bases, missions, and
props. The Hidden recruited a tank from
Team ODX, and the Knowing countered with their own armor, the debut of Larry
“Ironman” Rivenbark’s tank. Additionally,
each general added some role-playing councilors who had free reign of the field
and a mandate to grab props and make deals.
When the Adventure Beach field is set up
for scenarios, there are a couple of approaches to get players across the
field. Slow and sneaky teams like to
creep up the swamp side where they can make good use of camouflage to attempt a
flank move. The tanks controlled the
easiest path across the property – the main road. Thicker woods in the middle make movement
difficult but rewarding, while the net line offers the fastest route to
action. At the opening buzzer, both
sides rushed the net line hard, hoping to control a central swing base that
would allow one team to reinsert players into the front lines. Team Capital Offense and SSK committed to
this assault, but groups from The Hidden proved that they could dig in and
endure the attack. An hour later, The
Hidden still held the base, and they pushed their control across the center
through all zones.
Scenario paintball is a game that’s all
about momentum. Even though Madkow (from
Wulfenkow Legion) was scoring points as the team’s councilor, the shooters on
the frontlines for the Eclipse side kept getting beaten back. By early afternoon The Knowing needed
something to shift the tide. Dwayne
Humphries from Team Capital Offense had an idea so crazy, it just might work.
Get
to the Chopper!
To put it bluntly, scenario helicopter
insertions almost always suck. A team of
players “flies” through enemy lines only to be followed and gunned down
mercilessly when they “land.” Or worse,
newbies don’t know the rules and shoot up the chopper as it passes by. However, faced with an impenetrable wall of
defenders, Team Capital Offense decided, after some heated debate, to give the
copter a spin. They snagged a referee so
he could fuss at players for following the chopper (That wasn’t allowed in this
game). The plan worked like a
charm. The more the ref yelled, the more
attention The Hidden paid the helicopter.
TCO took their time, circling the city field and wandering through the
woods, all the while pulling more and more gunners from the front lines to
cover this airborne threat. By the time
the eight-player squad landed, the thin front lines crumbled, and when the enemy
rushed back to their posts, Capital Offense disembarked from the chopper
without taking a single shot. Our
helicopter run taught us a few lessons: A)
Helicopters can be fun, if used to distract.
B) Mission teams left to guard out-of-the-way bases don’t expect a team
of shooters to land on their doorstep.
C) The rules at Road to No Ends don’t
allow the enemy’s main base to be taken.
Even if everyone inside gets shot out.
Even if the flag gets flipped.
(Sorry about that!) In any event,
mission accomplished; momentum had shifted, and by the day’s end The Hidden had
control of the city while The Knowing ruled the rest of the field.
Snipers
in the Woods
Sunday’s game played out with many more
momentum swings than Saturday’s. The
generals had their teams hungry for the win!
The Hidden took an early lead on Saturday and held it firmly for the
rest of the day, so The Knowing were fired up to complete missions, grab props,
and score some points; however, for every punch thrown by The Knowing, The
Hidden had a counter punch. Several
times on Sunday mission teams for The Knowing took what looked to be
uncontested ground only to be blasted by well-concealed teams and snipers
popping off with First Strikes from a distance.
Even so, The Knowing steadily whittled away at the lead until the rocket
exploded that signaled for Final Battle.
The
Low Down on the Throw Down
With only 70 points separating the teams,
it all came down to Final Battle – 15 minutes of open insertion and 15 minutes
of elimination. That means, both teams
had 15 minutes of respawn time to take as much ground as possible before the
final 15 minutes when getting shot meant leaving the game. Teams scored points for each player left
active at the end of the 30 minute period. For about 20 minutes the teams
stalemated in the streets and alleys of Adventure Beach’s impressive city
field. Then, gradually, The Hidden
succumbed to the firepower and aggression The Knowing had brought since the
opening horn. With seconds to go, The
Knowing ran the length of the field, zapping most of the remaining players on
the other team, and securing a narrow victory.
Eclipse for the win!
Foolybear
on the Front Lines
Not only was this game all action, from
start to finish, but it also marked my first time back in a
tournament-paintball style setting since I left that scene almost ten years
ago. During Saturday’s lunch break both
generals got to choose teams to compete in a five-on-five match on the airball
field. Team Capital Offense was tapped
for this special mission, and we fielded four players (Joel, Aardvark, Brian,
and me) plus our guest shooter, Matt Sossoman from Omaha Vicious.
I made my spot off the break, but not
everyone fared so well. Our opposition,
dressed in matching tournament gear, obviously worked well as a team as they
shot lanes and all made their bunkers. After 20 seconds we were looking at a
4-on-3. Matt kept up a constant stream
of chatter from the back left, calling out positions, and when our snake player
got eliminated, those old tourney instincts kicked in. I shifted to home so Matt and I could cross
up. We played it cool, and waited for
them to run into our guns. After
whittling it down to 2-on2, Matt ran up the tape and shot out his mirror while
I picked off their last player to close out the game. The mini game was a blast and a great way to
mix things up at the scenario.
Road to No Ends is a staple in my yearly
scenario calendar. If you haven’t given
it a spin, start looking towards February 2015.
Foolybear
is on a mission – a mission to play a lot of paintball! If you see him at a game, be sure to say
hello, and he’ll probably give you a free sticker. You can follow his exploits on this blog, on
Twitter (@foolybear) and at the same name on Instagram. Check his game calendar to see where he’s
playing next!
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