The Grim Reapers Roll at Monte Cassino
The battle for Monte Cassino in World War 2
was a series of assaults vs the “Gustav Line” the Germans held in Italy during
the mountain campaign. It started with
the Allied landings in Sicily and culminated with an attack on the Abbey of
Monte Cassino. Bill Bailey and Joe
Schelten of PaintballToGo near Roodhouse, Illinois run a great scenario
reenactment of the battle.
We started out in mock landing craft with
the German side firing directly into us.
Using smoke and typical Reaper tenacity, we pounded their defensive line
on the left flank drawing the flanking fire away from the center allowing our
center force to take and defend the 1st flag. As the gun sounded to end the first hour,
and his left flank secure, General Michael Fisher secured the high ground by
flag 2 and held it for the entire 2nd hour .
The Germans were tenacious and hit us with coordinated infantry and tank
attacks, but the Allies held. This is
how the game would progress. You attack
one flag at a time in an area set up similar to the actual battle in WW2. The whole field is open, so play is constant
and missions are being run in other parts of the field.
The fire power and reliability the Grim
Reapers are fortunate to have in the form of their Reaper Geo CS1's is really
evident during scenario events. When Planet Eclipse came through and put 16 of
these bad boys into the hands of the Reapers, it really became a force
magnifier. Being the top of the line for Paintball markers in the world amplifies
the ability of solid players.
Flags 4, 5 and 6 would be fought over in the
afternoon of Day 1 with the Grim Reapers successfully completing several
missions as well. Flag 4 is at the
bottom of an incredibly steep hill where the Germans can fire right down on top
of you. Flag 5 is in a narrow treeline
with an open field on the left and a steep drop on the right which was perfect
defensive terrain and the Germans took every advantage of it. The Abbey flag 6 was set at the top of a
steep hill with a narrow wood line to the left and right and open fields all to
its front, it would be one tough nut to
crack. Several times the Abbey switched
sides. Rocket launchers, chemical
attacks, and smoke grenades were all used.
The Grim Reapers and a handful of Allied players pushed the left
treeline and flanked the rear of the Abbey which prevented efficient
reinforcement from the German insertion.
This was the turning point. Day 1
ended with every flag in Allied hands and every mission complete. Day 2 would be a different story.
With 3 flags to go in the event as day 2
dawned the Allies were confident in their successes - too much so. Flag 3 would be fought over a huge supply
ship which had a flag on its deck.
Looking more like a pirate ship (and is used as such at other events),
it would prove to be too much for the Allies.
The Germans had received reinforcements (new teams) and a new commander,
General Brain Mathews. The Germans would
win their first flag here and go on to win flag 8.
Flag 9 would be the final flag and one of
the best in many intense battles throughout the event. For 59 minutes and 50
seconds the Allies held the last flag against constant German pounding. But in
the end, with an air assault through intense Allied fire, the Germans pulled
flag 9. Intense. Hats off to the
Germans, though they would loose the event they would never give up.
It was a great event with intense fighting
for 2 days. Very well officiated and
planned. For the efforts of the Grim
Reapers, General Fisher saw fit to award us with the MVT for the Allied
side. Many thanks to Planet Eclipse for
your support and sponsorship and helping to make us who we are.
Remember the Reaper challenge: If you see us at an event come by and try a new GTEK. “Panda” tried one and loved it: “Amazing how smooth it shoots for a gun in
this price range.”
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